/** * Unpacks a vec3 depth depth value to a float. * * @name czm_unpackDepth * @glslFunction * * @param {vec3} packedDepth The packed depth. * * @returns {float} The floating-point depth. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevičius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); }